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Thu, Mar. 1st, 2007, 01:32 am
Lost in time, space, we are.

The first and most important rule regarding traps is that any you construct must minimize the risk of ever harming you or somebody you care about. Even a small chance is too much. This is the principle most frequently broken by an ameuter.

Thu, Mar. 1st, 2007 12:27 pm (UTC)
risen_daemon

Well that's cryptic. What does this rule mean to you?

Thu, Mar. 1st, 2007 07:45 pm (UTC)
masstreble

Don't put it in the kitchen sink. Under the welcome mat is also a bad idea.

Thu, Mar. 1st, 2007 06:17 pm (UTC)
ericmushroom

Where is this from?

Thu, Mar. 1st, 2007 07:52 pm (UTC)
masstreble

Nothing in particular, from what I can tell. I once read that imagination is partially the unexpected and slightly random interconnections between barely-related ideas. If that were true, then imaginative people would just be really good at mixxing their experiences together in their heads to produce something that seems new.

I, for one, *rolls dice, enterprets the numbers on a table* ...disagree! (Or, hold it, that's not a nine, that's a six.) I apparrently (uhm) don't care! It's irrelevant as long as it feels the same to us, right?

...

*Points at the idea of the Tokyo skyline* Look! It's Meta-Gojira!

Fri, Mar. 2nd, 2007 02:13 am (UTC)
acertaindoebear: From the Emesis-of-Neuter-Depts.

Oh!

That sounds just like the wit and wisdom of the Rightly Dishonorable and Quite Fiendish Grimtooth.

And oh look. A naked beach ape flail. Quite a fiendish device, that.