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Tue, Nov. 27th, 2007, 01:53 am
Inspired by the phrase "Thousand Blank White Magic Cards".

Here's an idea for a performance art piece/experimental game experience inspired by Thousand Blank White Cards.

You need two players (any more will bog it down), lots of index cards (at least sixty for both players), and a few pens (or pencils). From there, basic Magic: The Gathering rules. As you play cards, you draw what they are, filling in all the relevant (and irrelevant, for fun) details. Keep things reasonable, as if they are cards that Wizards of the Coast may actually print, which, admitingly, could be damn near anything, but the goal of this isn't to win anyway.

I call it "Magic: The Development".
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Tue, Nov. 27th, 2007 05:48 pm (UTC)

That was the first thing I thought of, too. It's kind of the opposite of this game that masstreble is proposing, though.
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Tue, Nov. 27th, 2007 07:22 pm (UTC)

Matches - into the snow! All is equalized!

Tue, Nov. 27th, 2007 08:45 pm (UTC)

Not if it's a vector.

Tue, Nov. 27th, 2007 08:44 pm (UTC)

I know of that, but the advantage to Magic: The Development is that you aren't limited to your knowledge of specific cards, but instead your ability to spontaneously create believable new ones. That, and you actually get to draw the card, too!

Wed, Nov. 28th, 2007 02:26 am (UTC)

reasonable, as if they are cards that Wizards of the Coast may actually print



Wed, Nov. 28th, 2007 06:22 am (UTC)

"which, admitingly, could be damn near anything"

FINE PRINTED! Overruled.

Besides, it was part of the Un- series. They also had things with 1/2 life and power, and that was one of the saner things.