Sat, Jul. 18th, 2009, 11:34 pm
Are all short indy-games about death? Or is it just the ones I've been seeing lately?
Sun, Jul. 19th, 2009 03:58 pm (UTC)
Yes, GRANTED, but still.
Sun, Jul. 19th, 2009 10:10 pm (UTC)
Maybe that's it. I'm certainly happy with the experience the two I-know-that-we're-both-talking-about, it was just kind of confounding to play them back-to-back.
Mon, Jul. 20th, 2009 06:26 pm (UTC)
Classic. Passage is more about life in the holistic sense, though, so death does seem rather poignant when it does happen.
Sun, Jul. 19th, 2009 05:13 pm (UTC)
If it's the one I think you're talking about, the princess kind of IS death. Or at least an atomic fireball.
Sun, Jul. 19th, 2009 10:12 pm (UTC)
The "princess" was worse than simple end a minor animal could endure! She is but one of the horrible truths lying just beyond the veil!
Sun, Jul. 19th, 2009 04:58 pm (UTC)
Everything is about Death if you look hard enough. ^.^;;
And it's not that all of the indie games are about that just the ones you think are worth playing. If you go to Kongregate.com I'm sure you'll see a ton of games not about death that you don't want to play.
Sun, Jul. 19th, 2009 10:16 pm (UTC)
Well, we were talking about Fathom and Don't Look Back. mmsword
's regular feature of "look at these indy games guys" had those two and Everse.
Sun, Jul. 19th, 2009 11:45 pm (UTC)
Ahh, I don't have mmsword watched on LJ. He looks neat though so I'll do that.
I played Fathom but near as I can figure, you fall into the water, you make a tree grow, you open a rock door, and you explode into light. Do you know if there's anything else to that game?
Mon, Jul. 20th, 2009 07:48 am (UTC)
You don't... Well... Basically, you get into a fight you can't win, and you fall for a long time, and then you fatally hit the water. While the shock and suffocation slowly kill you, you experience a hallucination in which you explore mysterious depths. You're joined by flittering, colorful, seemingly friendly fish, which indicates a subconscious need to... well, not die alone. You don't explode into light, you ascend into it. A lot of people who very nearly die report experiencing travelling towards the light, and feeling at peace. It's very likely a neurological event associated with approaching brain-death.
Mon, Jul. 20th, 2009 02:53 pm (UTC)
Oh! So that's what it is. I wouldn't have guessed that. I guess I take things too literally? ^.^;;
Mon, Jul. 20th, 2009 06:23 pm (UTC)
That's why it ends with the character floating downwards, the helmet and gun having floated away a good few meters when we see him. See, I was assuming that the character was a robot of some sort, which made the whole thing... actually even more sad.
Sun, Jul. 19th, 2009 10:17 pm (UTC)
Correction: Eversion. It was named Eversion.
See, in order to remain sane, my mind is rejecting the experience.
But it's too late. I already KNOW.
Sun, Jul. 19th, 2009 11:46 pm (UTC)
Eversion was pretty tricky. I played it all the way to the end, and even got the True Ending. Really interesting experience, but kinda distrubing. XD
Mon, Jul. 20th, 2009 07:50 am (UTC)
That's by design! Although the true ending is hilarious and strangely adorable after the bad ending.
Mon, Jul. 20th, 2009 02:54 pm (UTC)
Well, everything had a darker side in the darker dimensions, so it makes sense that the hero would have a dark hero side in another dimension as well.
Mon, Jul. 20th, 2009 06:21 pm (UTC)
It's not the dark side, it's reality. It's what we weren't able to face at the start, but now we know the truth.
What if that's just like the world we live in? What if we were, should be wise enough to open our consciousness and senses enough to see it, just like the characters of Eversion? Would either of us be able to face that? Would you be willing to live as a terrible knot of intelligent, living, darkness, or something worse? Would you still relate to your friends, lovers, family, and neighbours if you were all monsters?
Lovecraft never thought about that
. That's because he didn't get to play this game.
Mon, Jul. 20th, 2009 08:15 pm (UTC)
I dunno, if everybody was like that I don't think it would be quite as bad.