Log in

No account? Create an account

Mon, Jul. 19th, 2010, 11:40 pm
"Sneak Attack!"

I'm going to be posting again here and there. I hope that's okay with everyone.

Furthermore, since I'm in a D&D campaign with friends, I feel like writing about it. Tee hee!

Not about the campaign directly, mind you. Just about D&D in general. Actually, nix that, I will write about the campaign. It's thetakogun's show this time. He had fond memories of the Rym campaign he ran way back when, so he fired up another one. It's pretty enjoyable thus far! It's a bit strange, though. For one thing, we have only three people, so we're a bit reliant on an NPC fourth character, and it's also rather house-ruled.

That's a bit euphemistic. To get right to it, we're using a alternate class module, what the creator called a "forced multi-class system". If you're not into D&D, that was word soup. In order to understand what it does, I'll have to explain the basics of what a player character in D&D is.

A player character in D&D is a mostly defined by their abilities, which they get mostly from taking class levels. Usually, those levels are in the same class, so you have, say, a level eight fighter or something. They get the rest of their abilities from their species, the equipment that they obtain in their adventures, and also the feats they gain with levels. There's more to it than that, but as to how they operate in the world, those are the major things.

Way back when, one of our friends grew frustrated with way that the classes grew and their contents. He noticed how some classes have multiple 'things' going on in them. So he designed a hack of the system to let people define their characters a little better, as well as ensure that every level was interesting and meaningful. I actually know what he was talking about: in third edition, sometimes a character goes up a level and all they get is a another base attack point. That's not a lot of fun. That problem is non-existent in the Forced Multi-Class module.

Oh, yeah, I forgot to mention that: this campaign is in third edition. Forgot to mention that.
(Deleted comment)

Tue, Jul. 20th, 2010 10:09 pm (UTC)

My friend pitches FUDGE at me every time I bring up something that uses a D20.

I'm usually less worried about the system and more about who I'm playing with. xD Fun can be had in some aaaawful systems.

Wed, Jul. 21st, 2010 01:10 am (UTC)

A d20 system really doesn't mean anything except that you roll a d20 a lot while using it, in my experience. Same way that you roll a lot of d6 in a d6 system. I've seen d20 systems that were quite unlike D&D, too. I think every dice-based RPG has the basic idea of roll dice and add numbers to the result to determine outcomes, mostly because I can't think of what else the dice would accomplish otherwise.

Although, heh, I'm playing a rogue right now? And so let me tell you, D6 are going everywhere. I'm rolling more of those than I am the D20. Hee hee!

I think our friend was trying to both solve some of the problems with third edition at at the same time of making the whole game more to his unique taste with his module. I'm all for both of those! Overall, it's a workable module, although it has... consequences.
(Deleted comment)

Wed, Jul. 21st, 2010 04:52 am (UTC)

I know what you mean. D20 is kinda the popular kid on the block, and it's tough for other approaches to make it.

Although that thing with Deadlands that you mention is interesting, I don't think I would want to play it, sadly. I would be one of the people that would prefer the simplicity. That's unlike me!