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Sun, Feb. 22nd, 2004, 12:40 am
What makes...

...A good avatar? Not just on LiveJournal, but on forums, and other places? Is there some sort of science to these little icons? What makes the best ones? Emotion? Memorability? Novelty? Animation? Iconagraphy? (As circularly logical as that seems.) What makes... a good avatar?

I've seen a lot of them. I pay good attention. They can say a lot about the person, you know. Political opinions, comics they read, things they've seen, what the look like, how they feel, what there inerests are, and more. What makes... a good LiveJournal icon?

I think, if it was something that one could understand, kinkyturtle would seem to understand it. I think kbhoyt has made a few clever ones. Do I need to know how to draw to do the best ones? Perhaps, it is an ability one is born with: in innate understanding of how to cram the most identity into the smallest space without losing coherency. Maybe it is magic. More realistically, it's just a combination of an epiphany ("ah-ha!") and familiarity with the hardware and software involved. But can that really make... a good icon?

What makes... a good LiveJournal avatar?

Sun, Feb. 22nd, 2004 01:54 am (UTC)
kbhoyt

Best avatars are references to other things :)

Like my "Get a PANDA" icon, it roxors because hardly anyone knows where it is from so they go "ahhaaha that's cool" if they don't know, but if they do then they go "OMFG I LOVE U!!!!11!" because you are showing them that you are part of some little thing they were into.

Yours,
Kenny

Sun, Feb. 22nd, 2004 07:03 am (UTC)
ravenworks

- Make it unique. (Nothing like having the same av 1,000 other people do ;P)
- Make it appealing, even to people who don't 'get' it. (A smile, nice colours.. not too cramped or hard to make out?)
- I had other rules but now I forgot >.O Who am I to give advice on avatars anyway, I've used the same one now for, like... going on six years? x_X; Ah well, if it ain't broke..

Fri, Apr. 2nd, 2004 09:22 pm (UTC)
ghostangel

No, you don't need to know how to draw, in fact, they should be as random as possible, while representing a range of emotions (or lack thereof).

Sat, Apr. 3rd, 2004 12:18 am (UTC)
masstreble

Yes, I think that emotion is a large part of it... Now, if only I could figure out how to work that, you know?